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Mal'akh Ha-Mavet

"Mal'akh Ha-Mavet" is inspired by the stunning concept art of Jun Kim which can be found here.

https://www.artstation.com/artwork/qQv0WN

I sought out to bring Jun Kim's vision to life in stunning detail. From the intricate details on the armor to the menacing glow of the eyes, every aspect of this character has been crafted with meticulous attention to detail.

ZBrush was used for modeling all aspects of the character, while Autodesk Maya and RizomUV were used for the UV layout. Marmoset Toolbag was utilized for baking mesh maps, and Substance Painter was used for painting RGB masks. Substance Designer was used to create tileable materials used throughout the character. This character utilizes Unreal's material layers and detail maps.

Portrait

Portrait

Main Shot

Main Shot

Turntable

Shot 2

Shot 2

Base Color

Base Color

Wireframe

Wireframe

Roughness

Roughness

Clay Render

Clay Render

Shot 2

Shot 2

Shot 2 (Clay)

Shot 2 (Clay)

Portrait (Clay)

Portrait (Clay)

Sword (Clay Detail)

Sword (Clay Detail)

Boots (Detail)

Boots (Detail)

High Poly (Front)

High Poly (Front)

Hi Poly (Front Left)

Hi Poly (Front Left)

Hi Poly (Left)

Hi Poly (Left)

Hi Poly (Back Left)

Hi Poly (Back Left)

Hi Poly (Back)

Hi Poly (Back)

Hi Poly (Back Right)

Hi Poly (Back Right)

Hi Poly (Right)

Hi Poly (Right)

Hi Poly (Front Right)

Hi Poly (Front Right)

RGB Mask

RGB Mask

RGB Mask

RGB Mask

RGB Mask

RGB Mask

Unreal Shader Set Up

Unreal Shader Set Up